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How many copies did Seeds of Calamity sell?

Estimated copies sold
≈ 9k–14k
$36k–$98k after Steam's cut $66k–$151k before the cut
from 356 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Seeds of Calamity out and predicted the genre from its 8 similar games. Every figure here, including Seeds of Calamity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 79k–536k
best case 56.5M (Stardew Valley)
Games like Seeds of Calamity

The middle of these games

≈ 79k–536k copies

≈ $1.1M–$4.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stardew Valley at ≈ 43.0M–69.9M copies, ≈ $177.4M–$476.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 293 to 24k.
The genre you'd be entering
Your set
Your set clusters on Agriculture (8 of 8) and Farming Sim (8 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15. The breakout hits carry Pixel Graphics + Multiplayer + Relaxing; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Farm Together 2
2025
Est. copies
≈ 134k–218k
SteamSpy 50k–100k
Est. revenue
$959k–$2.6M after Steam's cut $1.7M–$4.0M before the cut
$25.99
5k reviews
Very Positive
Farming SimAgriculture
Dinkum
2025
Est. copies
≈ 721k–1.2M
6.8x vs typical
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.4M before the cut
$19.99
29k reviews
Very Positive
Open World Survival CraftAgriculture
Coral Island
2023
Est. copies
≈ 682k–1.1M
6.4x vs typical
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.1M after Steam's cut $10.2M–$23.3M before the cut
$29.99
27k reviews
Very Positive
Farming SimLife Sim
The Ranch of Rivershine
2025
Est. copies
≈ 57k–93k
SteamSpy 20k–50k
Est. revenue
$472k–$1.3M after Steam's cut $858k–$2.0M before the cut
$29.99
2k reviews
Very Positive
SimulationHorses
Stardew Valley
2016
Est. copies
≈ 43.0M–69.9M
240x vs typical
SteamSpy 20M–50M
Est. revenue
$177.4M–$476.9M after Steam's cut $322.5M–$733.6M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
HARVESTELLA
2022
Est. copies
≈ 63k–102k
SteamSpy 50k–100k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$59.99
3k reviews
Mostly Positive
ExplorationRPG
STORY OF SEASONS: Pioneers of Olive Town
2021
Est. copies
≈ 40k–66k
SteamSpy 50k–100k
Est. revenue
$445k–$1.2M after Steam's cut $810k–$1.8M before the cut
$39.99
2k reviews
Mostly Positive
Farming SimCasual
Farmer's Dynasty - Final Harvest Edition
2019
Est. copies
≈ 124k–202k
SteamSpy 200k–500k
Est. revenue
$682k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$19.99
4k reviews
Mostly Positive

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