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How many copies did Promenade sell?

Estimated copies sold
≈ 22k–36k
$123k–$331k after Steam's cut $224k–$509k before the cut
from 902 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Promenade out and predicted the genre from its 8 similar games. Every figure here, including Promenade's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–110k
best case 2.4M (A Hat in Time)
Games like Promenade

The middle of these games

≈ 6k–110k copies

≈ $33k–$1.4M after Steam's cut

from ~393 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: A Hat in Time at ≈ 1.8M–3.0M copies, ≈ $15.1M–$40.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 97 reviews in their first month; the spread ran 30 to 509.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Collectathon (8 of 8) and Exploration (6 of 8).
The winners
Winners here lead with 3D Platformer + Collectathon, priced around $30.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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14x vs typical
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