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How many copies did Roman Wars: Deck Building Game sell?

Estimated copies sold
≈ 124–202
$102–$275 after Steam's cut $185–$423 before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Roman Wars: Deck Building Game out and predicted the genre from its 8 similar games. Every figure here, including Roman Wars: Deck Building Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 222k–758k
best case 2.5M (Minion Masters)
Games like Roman Wars: Deck Building Game

The middle of these games

≈ 222k–758k copies

≈ $2.1M–$7.2M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Minion Masters at ≈ 1.9M–3.1M copies.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 1k to 6k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (8 of 8) and Card Battler (7 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.