Sign in
wishvane

How many copies did Racine sell?

Estimated copies sold
≈ 9k–14k
$24k–$66k after Steam's cut $44k–$101k before the cut
from 359 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Racine out and predicted the genre from its 8 similar games. Every figure here, including Racine's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 223k–641k
best case 2.5M (Minion Masters)
Games like Racine

The middle of these games

≈ 223k–641k copies

≈ $2.4M–$4.2M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Real Time Tactics (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Minion Masters at ≈ 1.9M–3.1M copies.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 24 to 9k.
The genre you'd be entering
Your set
Your set clusters on Real Time Tactics (4 of 8) and Grand Strategy (3 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics.
The era
The games you compared span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kingdom Heroes 8
2021
Est. copies
≈ 365k–593k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.4M before the cut
$29.99
15k reviews
Mixed
RTSTactical RPG
Ultimate Admiral: Dreadnoughts
2023
Est. copies
≈ 198k–321k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$34.99
8k reviews
Mixed
Naval CombatNaval
Minion Masters
2019
Est. copies
≈ 1.9M–3.1M
7.5x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
65k reviews
Very Positive
PvETrading Card Game
Partisans 1941
2020
Est. copies
≈ 217k–352k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$29.99
9k reviews
Very Positive
StrategyReal Time Tactics
Ultimate General: Civil War
2017
Est. copies
≈ 295k–480k
SteamSpy 200k–500k
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.1M before the cut
$29.99
9k reviews
Very Positive
WargameReal Time Tactics
At Dead Of Night
2020
Est. copies
≈ 88k–143k
SteamSpy 50k–100k
Est. revenue
$388k–$1.0M after Steam's cut $705k–$1.6M before the cut
$15.99
4k reviews
Very Positive
Dungeons 4
2023
Est. copies
≈ 82k–133k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$49.99
3k reviews
Very Positive
StrategySimulation
Conqueror's Blade
2019
Est. copies
≈ 859k–1.4M
3.4x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
30k reviews
Mostly Positive
MedievalTactical

Sizing up your own game? See what its genre can realistically do before you build it.