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How many copies did Conquest sell?

Estimated copies sold
≈ 1k–2k
$624–$2k after Steam's cut $1k–$3k before the cut
from 46 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Conquest out and predicted the genre from its 8 similar games. Every figure here, including Conquest's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.5M–3.5M
best case 5.5M (Total War: WARHAMMER II)
Games like Conquest

The middle of these games

≈ 2.5M–3.5M copies

≈ $29.0M–$81.4M after Steam's cut

from ~57k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Total War: WARHAMMER II at ≈ 4.2M–6.8M copies, ≈ $68.9M–$185.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 16 reviews in their first month; the spread ran 1 to 49k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on RTS (5 of 8) and Fantasy (4 of 8).
The winners
Winners here lead with Fantasy + Turn-Based Strategy, priced around $60.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

神秘世界 Mysterious world
2021
Est. copies
≈ 25–40
too small to compare
SteamSpy under 20k
Est. revenue
$34–$91 after Steam's cut $62–$140 before the cut
$4.99
1 reviews
1 user reviews
CasualVR
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Age of Mythology: Extended Edition
2014
Est. copies
≈ 2.0M–3.3M
SteamSpy 2M–5M
Est. revenue
$16.7M–$45.0M after Steam's cut $30.4M–$69.3M before the cut
$29.99
36k reviews
Very Positive
StrategyMythology
Glassbreakers: Champions of Moss
2025
Est. copies
≈ 2k–3k
too small to compare
SteamSpy under 20k
Est. revenue
$12k–$32k after Steam's cut $21k–$49k before the cut
$19.99
86 reviews
Mostly Positive
StrategyMOBA
Total War: WARHAMMER II
2017
Est. copies
≈ 4.2M–6.8M
2.1x vs typical
SteamSpy 5M–10M
Est. revenue
$68.9M–$185.3M after Steam's cut $125.3M–$285.1M before the cut
$59.99
121k reviews
Very Positive
StrategyFantasy
War of Wizards
2022
Est. copies
≈ 4k–7k
too small to compare
SteamSpy under 20k
Est. revenue
$24k–$63k after Steam's cut $43k–$98k before the cut
$19.99
173 reviews
Mostly Positive
VRMOBA
Magic Stone Guardians
2023
Est. copies
≈ 25–40
too small to compare
SteamSpy under 20k
Est. revenue
$103–$273 after Steam's cut $187–$420 before the cut
$14.99
1 reviews
1 user reviews
Total War: WARHAMMER
2016
Est. copies
≈ 2.2M–3.5M
SteamSpy 1M–2M
Est. revenue
$35.9M–$96.5M after Steam's cut $65.3M–$148.5M before the cut
$59.99
52k reviews
Mostly Positive
StrategyFantasy

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