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How many copies did Summum Aeterna sell?

Estimated copies sold
≈ 10k–16k
$54k–$146k after Steam's cut $98k–$224k before the cut
from 397 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Summum Aeterna out and predicted the genre from its 8 similar games. Every figure here, including Summum Aeterna's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.1M–5.1M
best case 12.3M (Deep Rock Galactic)
Games like Summum Aeterna

The middle of these games

≈ 3.1M–5.1M copies

≈ $24.2M–$47.7M after Steam's cut

from ~90k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Deep Rock Galactic at ≈ 9.4M–15.3M copies, ≈ $77.6M–$208.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 40k reviews in their first month; the spread ran 17k to 73k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (5 of 8) and Action Roguelike (4 of 8).
The winners
Winners here lead with Dwarf + Co-op, priced around $30. The breakout hits carry Dwarf + PvE + Class-Based; a typical game here doesn't.
The era
The games you compared span 2011 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Deep Rock Galactic
2020
Est. copies
≈ 9.4M–15.3M
4.2x vs typical
SteamSpy 5M–10M
Est. revenue
$77.6M–$208.6M after Steam's cut $141.1M–$321.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
DwarfCo-op
Cult of the Lamb
2022
Est. copies
≈ 3.2M–5.2M
SteamSpy 2M–5M
Est. revenue
$21.9M–$58.9M after Steam's cut $39.9M–$90.7M before the cut
$24.99
129k reviews
Overwhelmingly Positive
Base-BuildingCute
Microsoft Flight Simulator (2020) 40th Anniversary Edition
2026
Est. copies
≈ 1.8M–2.9M
SteamSpy 2M–5M
Est. revenue
$29.8M–$80.0M after Steam's cut $54.1M–$123.1M before the cut
$59.99
73k reviews
Mostly Positive
SimulationFlight
Dead Cells
2018
Est. copies
≈ 5.6M–9.0M
2.0x vs typical
SteamSpy 5M–10M
Est. revenue
$38.2M–$102.8M after Steam's cut $69.5M–$158.2M before the cut
$24.99
183k reviews
Overwhelmingly Positive
AdventureAction Roguelike
Enter the Gungeon
2016
Est. copies
≈ 3.7M–6.1M
SteamSpy 2M–5M
Est. revenue
$15.4M–$41.4M after Steam's cut $28.0M–$63.6M before the cut
$14.99
90k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
The Binding of Isaac
2011
Est. copies
≈ 4.0M–6.4M
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$4.99
63k reviews
Very Positive
Action RoguelikeRogue-like
Noita
2020
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before the cut
$19.99
89k reviews
Overwhelmingly Positive
PhysicsRogue-like
Gunfire Reborn
2021
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$14.1M–$38.0M after Steam's cut $25.7M–$58.4M before the cut
$19.99
104k reviews
Very Positive

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