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How many copies did BallRoll sell?

Estimated copies sold
≈ 347–564
$476–$1k after Steam's cut $866–$2k before the cut
from 14 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left BallRoll out and predicted the genre from its 8 similar games. Every figure here, including BallRoll's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 163–733
best case 10k (Pixel Puzzles Illustrations & Anime Jigsaw Puzzles)
Games like BallRoll

The middle of these games

≈ 163–733 copies

≈ $465–$992 after Steam's cut

from ~11 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Pixel Puzzles Illustrations & Anime Jigsaw Puzzles at ≈ 7k–12k copies. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 16 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Hidden Object (4 of 8).
The winners
Winners here lead with Simulation + Anime. The breakout hits carry Anime + Tabletop + Casual; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SimulationRacing
Pixel Puzzles Illustrations & Anime Jigsaw Puzzles
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PuzzleHidden Object
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StrategyCard Game
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CasualPuzzle

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