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How many copies did My University Girlfriend sell?

Estimated copies sold
≈ 3k–5k
$777–$2k after Steam's cut $1k–$3k before the cut
from 115 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left My University Girlfriend out and predicted the genre from its 8 similar games. Every figure here, including My University Girlfriend's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.2M–15.3M
best case 40.4M (Wallpaper Engine)
Games like My University Girlfriend

The middle of these games

≈ 3.2M–15.3M copies

≈ $6.5M–$64.0M after Steam's cut

from ~125k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Anime (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Wallpaper Engine at ≈ 30.8M–50.0M copies, ≈ $42.2M–$113.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 27k reviews in their first month; the spread ran 21k to 326k.
The genre you'd be entering
Your set
Your set clusters on Anime (4 of 8) and Female Protagonist (4 of 8).
The winners
Winners here lead with Mature + Utilities, priced around $5.
The era
None of the games you compared shipped in the last two years; the newest is from 2021. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$2.99
122k reviews
Very Positive
MusicRhythm
Outlast 2
2017
Est. copies
≈ 2.2M–3.6M
SteamSpy 1M–2M
Est. revenue
$12.2M–$32.7M after Steam's cut $22.1M–$50.3M before the cut
$19.99
64k reviews
Very Positive
NARAKA: BLADEPOINT
2021
Est. copies
≈ 7.5M–12.2M
2.4x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
302k reviews
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Battle RoyaleMultiplayer
Wallpaper Engine
2018
Est. copies
≈ 30.8M–50.0M
8.1x vs typical
SteamSpy 20M–50M
Est. revenue
$42.2M–$113.5M after Steam's cut $76.8M–$174.6M before the cut
$4.99
1.0M reviews
Overwhelmingly Positive
MatureUtilities
Helltaker
2020
Est. copies
≈ 3.2M–5.2M
SteamSpy 2M–5M
Est. revenue
Free
Free
128k reviews
Overwhelmingly Positive
Free to PlayCute
Bright Memory: Infinite
2021
Est. copies
≈ 988k–1.6M
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$19.99
40k reviews
Very Positive
ActionFemale Protagonist
Mirror
2018
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before the cut
$1.99
84k reviews
Overwhelmingly Positive
Sexual ContentNudity
Cyberpunk 2077
2020
Est. copies
≈ 24.2M–39.3M
7.8x vs typical
SteamSpy 20M–50M
Est. revenue
$399.0M–$1072.8M after Steam's cut $725.5M–$1650.4M before the cut
$59.99
975k reviews
Very Positive
CyberpunkOpen World

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