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How many copies did The Wratch's Den sell?

Estimated copies sold
≈ 2k–3k
$3k–$8k after Steam's cut $5k–$12k before the cut
from 71 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Wratch's Den out and predicted the genre from its 8 similar games. Every figure here, including The Wratch's Den's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–32k
best case 72k (Sheltered 2)
Games like The Wratch's Den

The middle of these games

≈ 8k–32k copies

≈ $44k–$358k after Steam's cut

from ~485 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Sheltered 2 at ≈ 55k–89k copies, ≈ $302k–$811k after Steam's cut.

What it took to get here
About half the games that made it here had over 264 reviews in their first month; the spread ran 30 to 1k.
The genre you'd be entering
Your set
Your set clusters on Colony Sim (8 of 8) and Base-Building (6 of 8).
The winners
Winners here lead with Survival + Resource Management, priced around $20.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Farlanders
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City BuilderTurn-Based Strategy
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City BuilderBase-Building
Thrive: Heavy Lies The Crown
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Rebuild 3: Gangs of Deadsville
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≈ 100k–162k
4.2x vs typical
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2021
Est. copies
≈ 55k–89k
4.6x vs typical
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Est. revenue
$302k–$811k after Steam's cut $549k–$1.2M before the cut
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Mixed
SurvivalResource Management

Sizing up your own game? See what its genre can realistically do before you build it.