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How many copies did Those Who Rule sell?

Estimated copies sold
≈ 28k–45k
$136k–$367k after Steam's cut $248k–$564k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Those Who Rule out and predicted the genre from its 8 similar games. Every figure here, including Those Who Rule's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 376k–480k
best case 791k (Marvel's Midnight Suns)
Games like Those Who Rule

The middle of these games

≈ 376k–480k copies

≈ $4.0M–$8.3M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Marvel's Midnight Suns at ≈ 603k–980k copies, ≈ $9.9M–$26.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 2k to 8k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (8 of 8) and Turn-Based Strategy (7 of 8).
The winners
Winners here lead with Superhero + Turn-Based Tactics, priced around $60.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.8x vs typical
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