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How many copies did Songs of Conquest sell?

Estimated copies sold
≈ 335k–545k
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before the cut
from 14k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Songs of Conquest out and predicted the genre from its 8 similar games. Every figure here, including Songs of Conquest's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 60k–520k
best case 1.9M (Sid Meier's Civilization VII)
Games like Songs of Conquest

The middle of these games

≈ 60k–520k copies

≈ $793k–$6.7M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sid Meier's Civilization VII at ≈ 1.4M–2.4M copies, ≈ $27.9M–$75.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 325 to 35k.
The genre you'd be entering
Your set
Your set clusters on 4X (6 of 8) and Turn-Based Strategy (6 of 8).
The winners
Winners here lead with Grand Strategy + Historical, priced around $70.
The era
The games you compared span 2018 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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