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How many copies did Creatures Village sell?

Estimated copies sold
≈ 446–725
$735–$2k after Steam's cut $1k–$3k before the cut
from 18 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Creatures Village out and predicted the genre from its 8 similar games. Every figure here, including Creatures Village's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 919k–3.2M
best case 9.4M (Kerbal Space Program)
Games like Creatures Village

The middle of these games

≈ 919k–3.2M copies

≈ $16.3M–$33.9M after Steam's cut

from ~45k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Kerbal Space Program at ≈ 7.1M–11.6M copies, ≈ $78.6M–$211.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 5k to 38k.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Space + Simulation, priced around $40.
The era
The games you compared span 2008 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kerbal Space Program 2
2023
Est. copies
≈ 793k–1.3M
SteamSpy 500k–1M
Est. revenue
$10.9M–$29.3M after Steam's cut $19.8M–$45.1M before the cut
$49.99
32k reviews
Mostly Negative
SpaceSandbox
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.5M
SteamSpy 1M–2M
Est. revenue
$12.9M–$34.7M after Steam's cut $23.5M–$53.4M before the cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
SPORE™
2008
Est. copies
≈ 4.6M–7.5M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$25.2M–$67.8M after Steam's cut $45.8M–$104.3M before the cut
$19.99
73k reviews
Very Positive
God GameOpen World
Kerbal Space Program
2015
Est. copies
≈ 7.1M–11.6M
3.2x vs typical
SteamSpy 2M–5M
Est. revenue
$78.6M–$211.3M after Steam's cut $142.9M–$325.1M before the cut
$39.99
146k reviews
Overwhelmingly Positive
SpaceSimulation
ICARUS
2021
Est. copies
≈ 1.7M–2.7M
SteamSpy 500k–1M
Est. revenue
$16.1M–$43.4M after Steam's cut $29.3M–$66.7M before the cut
$34.99
68k reviews
Mostly Positive
SurvivalOpen World Survival Craft
Abiotic Factor
2025
Est. copies
≈ 1.5M–2.4M
SteamSpy 500k–1M
Est. revenue
$14.0M–$37.5M after Steam's cut $25.4M–$57.7M before the cut
$34.99
58k reviews
Overwhelmingly Positive
SurvivalOnline Co-Op
Liftoff®: FPV Drone Racing
2018
Est. copies
≈ 422k–686k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight
The Talos Principle 2
2023
Est. copies
≈ 331k–538k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$29.99
13k reviews
Very Positive

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