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How many copies did Creature Keeper sell?

Estimated copies sold
≈ 3k–5k
$13k–$35k after Steam's cut $24k–$55k before the cut
from 129 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Creature Keeper out and predicted the genre from its 8 similar games. Every figure here, including Creature Keeper's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k
best case 67k (Towers of Aghasba)
Games like Creature Keeper

The middle of these games

≈ 4k copies

≈ $11k–$24k after Steam's cut

from ~108 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Towers of Aghasba at ≈ 51k–83k copies, ≈ $419k–$1.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 162 reviews in their first month; the spread ran 7 to 1k.
The genre you'd be entering
Your set
Your set clusters on Creature Collector (7 of 8) and Action RPG (5 of 8).
The winners
Winners here lead with Exploration + Hack and Slash, priced around $16.
The era
The games you compared span 2017 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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