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How many copies did Death Horizon: Reloaded sell?

Estimated copies sold
≈ 3k–4k
$14k–$38k after Steam's cut $26k–$59k before the cut
from 105 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Death Horizon: Reloaded out and predicted the genre from its 8 similar games. Every figure here, including Death Horizon: Reloaded's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–1.3M
best case 5.7M (Resident Evil 7 Biohazard)
Games like Death Horizon: Reloaded

The middle of these games

≈ 1.2M–1.3M copies

≈ $14.4M–$17.5M after Steam's cut

from ~36k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Resident Evil 7 Biohazard at ≈ 4.3M–7.1M copies, ≈ $23.9M–$64.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 1k to 38k.
The genre you'd be entering
Your set
Your set clusters on Shooter (7 of 8) and VR (6 of 8).
The winners
Winners here lead with VR, priced around $60. The breakout hits carry Horror; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 1 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SteamVR
unreleased
Est. copies
≈ 2.1M–3.5M
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
86k reviews
Very Positive
VRSoftware
Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.3M–7.1M
3.5x vs typical
SteamSpy 2M–5M
Est. revenue
$23.9M–$64.1M after Steam's cut $43.4M–$98.7M before the cut
$19.99
126k reviews
Overwhelmingly Positive
HITMAN World of Assassination
2022
Est. copies
≈ 1.7M–2.8M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$32.7M–$87.9M after Steam's cut $59.4M–$135.2M before the cut
$69.99
68k reviews
Very Positive
StealthAssassin
Sniper Elite 5
2022
Est. copies
≈ 748k–1.2M
SteamSpy 2M–5M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before the cut
$49.99
30k reviews
Very Positive
SingleplayerSniper
Pavlov
2024
Est. copies
≈ 1.0M–1.6M
SteamSpy 1M–2M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before the cut
$24.99
41k reviews
Very Positive
VRShooter
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics
Half-Life: Alyx
2020
Est. copies
≈ 2.6M–4.2M
2.9x vs typical
SteamSpy 2M–5M
Est. revenue
$43.0M–$115.5M after Steam's cut $78.1M–$177.7M before the cut
$59.99
105k reviews
Overwhelmingly Positive
VRFPS
Trepang2
2023
Est. copies
≈ 480k–780k
too small to compare
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.6M after Steam's cut $7.2M–$16.4M before the cut
$29.99
19k reviews
Very Positive
ShooterSingleplayer

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