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How many copies did Dungeon Dreams 2 sell?

Estimated copies sold
≈ 6k–9k
$31k–$83k after Steam's cut $56k–$127k before the cut
from 226 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dungeon Dreams 2 out and predicted the genre from its 8 similar games. Every figure here, including Dungeon Dreams 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 160k–218k
best case 646k (OCTOPATH TRAVELER™)
Games like Dungeon Dreams 2

The middle of these games

≈ 160k–218k copies

≈ $1.1M–$1.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: OCTOPATH TRAVELER™ at ≈ 492k–799k copies, ≈ $8.1M–$21.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 719 to 5k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Turn-Based (3 of 8).
The winners
Winners here lead with JRPG + Turn-Based, priced around $60. The breakout hits carry Story Rich + Singleplayer + Great Soundtrack; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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TabletopDungeons & Dragons

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