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How many copies did Curious Expedition 2 sell?

Estimated copies sold
≈ 103k–167k
$565k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Curious Expedition 2 out and predicted the genre from its 8 similar games. Every figure here, including Curious Expedition 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 31k–86k
best case 246k (Curious Expedition)
Games like Curious Expedition 2

The middle of these games

≈ 31k–86k copies

≈ $66k–$508k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Rogue-like (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Curious Expedition at ≈ 187k–304k copies, ≈ $772k–$2.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 275 reviews in their first month; the spread ran 59 to 1k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (3 of 8) and Choices Matter (2 of 8).
The winners
Winners here lead with Exploration + Rogue-like, priced around $15.
The era
The games you compared span 2016 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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