Sign in
wishvane

How many copies did VR Async Balls sell?

Estimated copies sold
≈ 25–40
$20–$55 after Steam's cut $37–$84 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left VR Async Balls out and predicted the genre from its 8 similar games. Every figure here, including VR Async Balls's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 22k–76k
best case 1.8M (DiRT Rally 2.0)
Games like VR Async Balls

The middle of these games

≈ 22k–76k copies

≈ $155k–$892k after Steam's cut

from ~772 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: DiRT Rally 2.0 at ≈ 1.4M–2.3M copies, ≈ $7.7M–$20.6M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Sports (8 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $30. The breakout hits carry Automobile Sim + Driving + Racing; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2019. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Holopoint
2016
Est. copies
≈ 29k–47k
SteamSpy 50k–100k
Est. revenue
$88k–$237k after Steam's cut $160k–$365k before the cut
$10.99
701 reviews
Very Positive
SportsVR
Eleven Table Tennis
2016
Est. copies
≈ 136k–221k
4.2x vs typical
SteamSpy 200k–500k
Est. revenue
$748k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$19.99
3k reviews
Very Positive
SportsSimulation
Premium Bowling
2019
Est. copies
≈ 14k–23k
SteamSpy under 20k
Est. revenue
$77k–$207k after Steam's cut $140k–$319k before the cut
$19.99
487 reviews
Very Positive
SportsSimulation
Assetto Corsa Competizione
2019
Est. copies
≈ 1.4M–2.2M
62x vs typical
SteamSpy 1M–2M
Est. revenue
$15.2M–$40.8M after Steam's cut $27.6M–$62.8M before the cut
$39.99
48k reviews
Very Positive
RacingAutomobile Sim
DiRT Rally 2.0
2019
Est. copies
≈ 1.4M–2.3M
63x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $13.9M–$31.7M before the cut
$19.99
48k reviews
Very Positive
RacingAutomobile Sim
Racket Fury: Table Tennis VR
2017
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$83k–$222k after Steam's cut $150k–$341k before the cut
$29.99
291 reviews
Very Positive
CasualSports
eSail Sailing Simulator
2019
Est. copies
≈ 24k–39k
SteamSpy 20k–50k
Est. revenue
$253k–$681k after Steam's cut $461k–$1.0M before the cut
$37.99
842 reviews
Very Positive
SimulationSports
Creed: Rise to Glory™
2018
Est. copies
≈ 68k–110k
2.9x vs typical
SteamSpy 200k–500k
Est. revenue
$561k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$29.99
2k reviews
Mostly Positive
VRBoxing

Sizing up your own game? See what its genre can realistically do before you build it.