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How many copies did Samurai Bringer sell?

Estimated copies sold
≈ 27k–43k
$73k–$197k after Steam's cut $134k–$304k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Samurai Bringer out and predicted the genre from its 8 similar games. Every figure here, including Samurai Bringer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–32k
best case 757k (Tribes of Midgard)
Games like Samurai Bringer

The middle of these games

≈ 10k–32k copies

≈ $74k–$158k after Steam's cut

from ~466 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Tribes of Midgard at ≈ 576k–937k copies, ≈ $3.2M–$8.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 263 reviews in their first month; the spread ran 68 to 8k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Open World Survival Craft + Action RPG, priced around $20. The breakout hits carry Open World Survival Craft + PvE + Vikings; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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