wishvane
How many copies did Samurai Bringer sell?
Estimated copies sold
≈ 26k–42k
$71k–$191k net $129k–$294k gross
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Samurai Bringer out and predicted the genre from its 8 similar games. Every figure here, including Samurai Bringer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–31k
best case 754k (Tribes of Midgard)
The Action Roguelike lane

A niche genre: modest ceilings, most sell around 14k copies, so plan for a small audience.

A typical game
≈ 14k copies
≈ $102k after Steam's cut
from ~457 reviews
Best case
≈ 754k copies
Tribes of Midgard · ≈ $5.8M after Steam's cut
from 23k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Open World Survival Craft + Online Co-Op, priced around $20.
  • The breakout hits carry Open World Survival Craft + PvE + Vikings; a typical game here doesn't.
  • The games you compared span 2016 to 2025, a lane with a long track record.
  • A typical game here lands in Silver ($10k–$250k before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2022
Est. copies
≈ 5k–8k
SteamSpy 20k–50k
Est. revenue
$14k–$37k net $25k–$57k gross
$9.99
210 reviews
Very Positive
Action RoguelikeSpace +6
2025
Est. copies
≈ 22k–35k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$60k–$160k net $108k–$247k gross
$9.99
904 reviews
Mostly Positive
Action RoguelikeTop-Down Shooter +6
2016
Est. copies
≈ 25k–41k
SteamSpy 50k–100k
Est. revenue
$105k–$282k net $191k–$434k gross
$14.99
637 reviews
Very Positive
Hack and SlashAction Roguelike +6
2025
Est. copies
≈ 9k–14k
SteamSpy 0–20k
Est. revenue
$31k–$84k net $57k–$129k gross
$12.99
364 reviews
Very Positive
FPSAction Roguelike +6
2023
Est. copies
≈ 7k–11k
SteamSpy 0–20k
Est. revenue
$55k–$148k net $100k–$228k gross
$29.99
279 reviews
Mixed
Action RoguelikeZombies +6
2021
Est. copies
≈ 575k–934k
51x vs typical
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.5M net $5.7M–$13.1M gross
$19.99
23k reviews
Mostly Positive
Open World Survival CraftOnline Co-Op +6
2022
Est. copies
≈ 11k–18k
SteamSpy 20k–50k
Est. revenue
$45k–$122k net $82k–$187k gross
$14.99
457 reviews
Mixed
Online Co-OpSurvival Horror +6
2025
Est. copies
≈ 28k–45k
2.5x vs typical
SteamSpy 20k–50k
Est. revenue
$152k–$409k net $277k–$629k gross
$19.99
1k reviews
Very Positive
Action RoguelikeMechs +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples