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How many copies did Blood And Zombies sell?

Estimated copies sold
≈ 12k–19k
$48k–$128k after Steam's cut $87k–$197k before the cut
from 466 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Blood And Zombies out and predicted the genre from its 8 similar games. Every figure here, including Blood And Zombies's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–6k
best case 100k (Receiver 2)
Games like Blood And Zombies

The middle of these games

≈ 3k–6k copies

≈ $13k–$28k after Steam's cut

from ~123 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Receiver 2 at ≈ 76k–123k copies, ≈ $418k–$1.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 30 reviews in their first month; the spread ran 17 to 868.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on FPS (6 of 8) and Survival Horror (5 of 8).
The winners
Winners here lead with FPS, priced around $20. The breakout hits carry Sci-fi + Action Roguelike + Base-Building; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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