Sign in
wishvane

How many copies did Beat Invaders sell?

Estimated copies sold
≈ 5k–9k
$14k–$39k after Steam's cut $26k–$59k before the cut
from 211 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Beat Invaders out and predicted the genre from its 8 similar games. Every figure here, including Beat Invaders's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 98k–395k
best case 1.6M (Deep Rock Galactic: Survivor)
Games like Beat Invaders

The middle of these games

≈ 98k–395k copies

≈ $344k–$2.6M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Deep Rock Galactic: Survivor at ≈ 1.2M–1.9M copies, ≈ $4.3M–$11.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 591 to 41k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Bullet Hell (6 of 8).
The winners
Winners here lead with Dwarf + Action Roguelike, priced around $13. The breakout hits carry Dwarf + PvE + Top-Down; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Relic Hunters Zero: Remix
2015
Est. copies
≈ 330k–536k
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Very Positive
Looter ShooterTwin Stick Shooter
Nova Drift
2024
Est. copies
≈ 361k–587k
3.2x vs typical
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$17.99
15k reviews
Overwhelmingly Positive
Action RoguelikeArena Shooter
Returnal™
2023
Est. copies
≈ 273k–443k
2.4x vs typical
SteamSpy 500k–1M
Est. revenue
$4.5M–$12.1M after Steam's cut $8.2M–$18.6M before the cut
$59.99
11k reviews
Very Positive
ActionBullet Hell
Gatekeeper
2025
Est. copies
≈ 82k–134k
SteamSpy 100k–200k
Est. revenue
$339k–$911k after Steam's cut $616k–$1.4M before the cut
$14.99
3k reviews
Very Positive
Early AccessOnline Co-Op
Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–1.9M
10x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.5M after Steam's cut $7.7M–$17.6M before the cut
$12.99
48k reviews
Very Positive
DwarfAction Roguelike
Time Wasters
2023
Est. copies
≈ 65k–105k
SteamSpy 200k–500k
Est. revenue
$89k–$239k after Steam's cut $162k–$368k before the cut
$4.99
3k reviews
Very Positive
Action RoguelikeBullet Hell
Picayune Dreams
2023
Est. copies
≈ 114k–186k
SteamSpy 100k–200k
Est. revenue
$157k–$421k after Steam's cut $285k–$648k before the cut
$4.99
5k reviews
Overwhelmingly Positive
Bullet HellPsychedelic
CRYPTARK
2017
Est. copies
≈ 67k–109k
SteamSpy 200k–500k
Est. revenue
$277k–$744k after Steam's cut $503k–$1.1M before the cut
$14.99
2k reviews
Very Positive
Action RoguelikeAction

Sizing up your own game? See what its genre can realistically do before you build it.