wishvane
How many copies did Beat Invaders sell?
Estimated copies sold
≈ 5k–8k
$14k–$37k net $25k–$57k gross
from 210 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Beat Invaders out and predicted the genre from its 8 similar games. Every figure here, including Beat Invaders's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 95k–375k
best case 1.5M (Deep Rock Galactic: Survivor)
The Action Roguelike lane

A solid, mid-sized genre: most sell around 142k copies, with a few that break out far above.

A typical game
≈ 142k copies
≈ $550k after Steam's cut
from ~4k reviews
Best case
≈ 1.5M copies
Deep Rock Galactic: Survivor · ≈ $7.6M after Steam's cut
from 48k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Dwarf + Action Roguelike, priced around $13.
  • The breakout hits carry Dwarf + PvE + Top-Down; a typical game here doesn't.
  • The games you compared span 2015 to 2025, a lane with a long track record.
  • A typical game here lands in Gold ($250k–$1M before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2015
Est. copies
≈ 314k–509k
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Very Positive
Looter ShooterTwin Stick Shooter +6
2024
Est. copies
≈ 348k–566k
3.2x vs typical
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.6M net $3.1M–$7.1M gross
$17.99
15k reviews
Overwhelmingly Positive
Action RoguelikeArena Shooter +6
2023
Est. copies
≈ 259k–420k
2.4x vs typical
SteamSpy 500k–1M
Est. revenue
$4.3M–$11.5M net $7.8M–$17.6M gross
$59.99
11k reviews
Very Positive
ActionBullet Hell +6
2025
Est. copies
≈ 78k–127k
SteamSpy 100k–200k
Est. revenue
$322k–$864k net $585k–$1.3M gross
$14.99
3k reviews
Very Positive
Early AccessOnline Co-Op +6
2025
Est. copies
≈ 1.1M–1.9M
11x vs typical
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M net $7.5M–$17.0M gross
$12.99
48k reviews
Very Positive
DwarfAction Roguelike +6
2023
Est. copies
≈ 62k–102k
SteamSpy 200k–500k
Est. revenue
$86k–$230k net $156k–$355k gross
$4.99
3k reviews
Very Positive
Action RoguelikeBullet Hell +6
2023
Est. copies
≈ 108k–175k
SteamSpy 100k–200k
Est. revenue
$148k–$398k net $269k–$612k gross
$4.99
4k reviews
Overwhelmingly Positive
Bullet HellPsychedelic +6
2017
Est. copies
≈ 67k–108k
SteamSpy 200k–500k
Est. revenue
$275k–$740k net $500k–$1.1M gross
$14.99
2k reviews
Very Positive
Action RoguelikeAction +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples