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How many copies did Leningrad sell?

Estimated copies sold
≈ 595–967
$162–$436 after Steam's cut $295–$670 before the cut
from 24 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Leningrad out and predicted the genre from its 8 similar games. Every figure here, including Leningrad's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 31k–325k
best case 774k (Sunkenland)
Games like Leningrad

The middle of these games

≈ 31k–325k copies

≈ $172k–$2.0M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Underwater (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Sunkenland at ≈ 590k–959k copies, ≈ $3.2M–$8.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 382 reviews in their first month; the spread ran 30 to 7k.
The genre you'd be entering
Your set
Your set clusters on Underwater (4 of 8) and Base-Building (2 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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