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wishvane

How many copies did SAMURAI CHALLENGE sell?

Estimated copies sold
≈ 223–363
$1k–$3k after Steam's cut $2k–$5k before the cut
from 9 reviews (9 user reviews)
Thin evidence: 9 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SAMURAI CHALLENGE out and predicted the genre from its 8 similar games. Every figure here, including SAMURAI CHALLENGE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 85k–192k
best case 276k (Hellish Quart)
Games like SAMURAI CHALLENGE

The middle of these games

≈ 85k–192k copies

≈ $825k–$1.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Hellish Quart at ≈ 211k–342k copies, ≈ $1.0M–$2.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 15 reviews in their first month; the spread ran 4 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Arcade (6 of 8).
The winners
Winners here lead with Fighting + Swordplay, priced around $18.
The era
The games you compared span 2019 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Until You Fall
2020
Est. copies
≈ 82k–133k
SteamSpy 200k–500k
Est. revenue
$564k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$24.99
3k reviews
Very Positive
VRSwordplay
Shibainu - VR Katana Simulator
2022
Est. copies
≈ 794–1k
too small to compare
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before the cut
$11.99
32 reviews
Mixed
Cyber Blades - Demo
2022
Est. copies
≈ 322–524
too small to compare
SteamSpy under 20k
Est. revenue
Free
Free
13 reviews
Mixed
Bullet HellBoxing
LOFI Katana
2023
Est. copies
≈ 322–524
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before the cut
$16.99
13 reviews
Positive
VRRhythm
SLASH OF BULLET
2021
Est. copies
≈ 298–484
too small to compare
SteamSpy 100k–200k
Est. revenue
$819–$2k after Steam's cut $1k–$3k before the cut
$9.99
12 reviews
Mostly Positive
IndieVR
Unpatterned Cut
2025
Est. copies
≈ 372–605
too small to compare
SteamSpy 20k–50k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$9.99
15 reviews
Positive
Synth Riders
2019
Est. copies
≈ 48k–78k
SteamSpy 100k–200k
Est. revenue
$331k–$890k after Steam's cut $602k–$1.4M before the cut
$24.99
2k reviews
Very Positive
VRRhythm
Hellish Quart
2021
Est. copies
≈ 211k–342k
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$17.99
8k reviews
Very Positive
Early AccessFighting

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