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wishvane

How many copies did Hellish Quart sell?

Estimated copies sold
≈ 211k–342k
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hellish Quart out and predicted the genre from its 8 similar games. Every figure here, including Hellish Quart's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 130k–611k
best case 2.0M (Blade and Sorcery)
Games like Hellish Quart

The middle of these games

≈ 130k–611k copies

≈ $1.0M–$9.9M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Blade and Sorcery at ≈ 1.5M–2.5M copies, ≈ $12.7M–$34.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 293 to 49k.
The genre you'd be entering
Your set
Your set clusters on Swordplay (5 of 8) and Fighting (4 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $30.
The era
The games you compared span 2014 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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VRAction
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≈ 1.5M–2.5M
9.6x vs typical
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First-PersonSouls-like

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