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How many copies did Gatekeeper sell?

Estimated copies sold
≈ 82k–134k
$339k–$911k after Steam's cut $616k–$1.4M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gatekeeper out and predicted the genre from its 8 similar games. Every figure here, including Gatekeeper's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 851k–1.3M
best case 13.7M (R.E.P.O.)
Games like Gatekeeper

The middle of these games

≈ 851k–1.3M copies

≈ $6.3M–$8.8M after Steam's cut

from ~24k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: R.E.P.O. at ≈ 10.4M–17.0M copies, ≈ $28.7M–$77.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 51k reviews in their first month; the spread ran 11k to 103k.
The genre you'd be entering
Your set
Your set clusters on Co-op (5 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Co-op, priced around $22. The breakout hits carry Co-op; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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SteamSpy 1M–2M
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HorrorOnline Co-Op
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DwarfCo-op
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