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How many copies did WrestleQuest sell?

Estimated copies sold
≈ 15k–24k
$123k–$330k after Steam's cut $224k–$508k before the cut
from 601 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left WrestleQuest out and predicted the genre from its 8 similar games. Every figure here, including WrestleQuest's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.7M–3.7M
best case 9.0M (Clair Obscur: Expedition 33)
Games like WrestleQuest

The middle of these games

≈ 1.7M–3.7M copies

≈ $27.2M–$75.9M after Steam's cut

from ~63k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Clair Obscur: Expedition 33 at ≈ 6.9M–11.1M copies, ≈ $94.2M–$253.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 15k reviews in their first month; the spread ran 11k to 92k.
The genre you'd be entering
Your set
Your set clusters on JRPG (6 of 8) and Turn-Based Combat (6 of 8).
The winners
Winners here lead with Turn-Based Combat + Story Rich, priced around $50.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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JRPGWrestling

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