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How many copies did Frozen Friday Night: The Eve sell?

Estimated copies sold
≈ 719–1k
$987–$3k after Steam's cut $2k–$4k before the cut
from 29 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Frozen Friday Night: The Eve out and predicted the genre from its 8 similar games. Every figure here, including Frozen Friday Night: The Eve's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 946k–1.3M
best case 31.7M (Dying Light)
Games like Frozen Friday Night: The Eve

The middle of these games

≈ 946k–1.3M copies

≈ $9.1M–$18.3M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Dying Light at ≈ 24.1M–39.2M copies, ≈ $165.8M–$445.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 3k to 49k.
The genre you'd be entering
Your set
Your set clusters on Gore (5 of 8) and Horror (4 of 8).
The winners
Winners here lead with Zombies + Horror, priced around $30. The breakout hits carry Zombies + Horror; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Killing Floor 2
2016
Est. copies
≈ 5.4M–8.7M
8.2x vs typical
SteamSpy 2M–5M
Est. revenue
$44.4M–$119.3M after Steam's cut $80.6M–$183.5M before the cut
$29.99
129k reviews
Very Positive
ZombiesMultiplayer
Dying Light
2015
Est. copies
≈ 24.1M–39.2M
31x vs typical
SteamSpy 10M–20M
Est. revenue
$165.8M–$445.8M after Steam's cut $301.5M–$685.8M before the cut
$24.99
494k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Thymesia
2022
Est. copies
≈ 249k–405k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
$31.99
10k reviews
Very Positive
Souls-likeDifficult
Dead Island 2
2024
Est. copies
≈ 721k–1.2M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$9.9M–$26.6M after Steam's cut $18.0M–$41.0M before the cut
$49.99
29k reviews
Mostly Positive
Co-opZombies
Warhammer: End Times - Vermintide
2015
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.6M–$23.2M after Steam's cut $15.7M–$35.7M before the cut
$29.99
21k reviews
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ActionOnline Co-Op
Warhammer 40,000: Darktide
2022
Est. copies
≈ 3.4M–5.6M
8.7x vs typical
SteamSpy 2M–5M
Est. revenue
$37.6M–$101.1M after Steam's cut $68.4M–$155.6M before the cut
$39.99
138k reviews
Mostly Positive
HorrorTeam-Based
Prototype™
2009
Est. copies
≈ 895k–1.5M
SteamSpy 1M–2M
Est. revenue
$4.9M–$13.2M after Steam's cut $8.9M–$20.3M before the cut
$19.99
14k reviews
Very Positive
ActionOpen World
Prototype 2
2012
Est. copies
≈ 1.0M–1.6M
SteamSpy 1M–2M
Est. revenue
$11.0M–$29.6M after Steam's cut $20.0M–$45.5M before the cut
$39.99
16k reviews
Mostly Positive
ActionOpen World

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