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How many copies did Physics of life simulator sell?

Estimated copies sold
≈ 50–81
$14–$36 after Steam's cut $25–$56 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Physics of life simulator out and predicted the genre from its 8 similar games. Every figure here, including Physics of life simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 43k–413k
best case 2.1M (Universe Sandbox)
Games like Physics of life simulator

The middle of these games

≈ 43k–413k copies

≈ $316k–$2.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Universe Sandbox at ≈ 1.6M–2.5M copies, ≈ $12.9M–$34.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 858 reviews in their first month; the spread ran 556 to 11k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Sandbox (6 of 8).
The winners
Winners here lead with Sandbox + Space, priced around $30.
The era
The games you compared span 2011 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SandboxPhysics

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