Sign in
wishvane

How many copies did Prehistoric Kingdom sell?

Estimated copies sold
≈ 165k–269k
$1.4M–$3.7M after Steam's cut $2.5M–$5.6M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Prehistoric Kingdom out and predicted the genre from its 8 similar games. Every figure here, including Prehistoric Kingdom's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 29k–93k
best case 2.2M (Jurassic World Evolution)
Games like Prehistoric Kingdom

The middle of these games

≈ 29k–93k copies

≈ $136k–$965k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Jurassic World Evolution at ≈ 1.7M–2.7M copies, ≈ $20.8M–$55.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 936 reviews in their first month; the spread ran 99 to 6k.
The genre you'd be entering
Your set
Your set clusters on Management (8 of 8) and Dinosaurs (7 of 8).
The winners
Winners here lead with Dinosaurs + Building, priced around $52. The breakout hits carry Singleplayer + Strategy + Sandbox; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dinosaur Fossil Hunter
2022
Est. copies
≈ 25k–40k
SteamSpy 50k–100k
Est. revenue
$135k–$362k after Steam's cut $245k–$557k before the cut
$19.99
988 reviews
Mostly Positive
SimulationMining
Amber Isle
2024
Est. copies
≈ 52k–84k
SteamSpy 50k–100k
Est. revenue
$498k–$1.3M after Steam's cut $905k–$2.1M before the cut
$34.99
2k reviews
Very Positive
DinosaursCrafting
Dungeon Village
2022
Est. copies
≈ 22k–35k
SteamSpy 100k–200k
Est. revenue
$54k–$144k after Steam's cut $97k–$222k before the cut
$8.99
874 reviews
Very Positive
Let's Build a Zoo
2021
Est. copies
≈ 102k–165k
2.7x vs typical
SteamSpy 200k–500k
Est. revenue
$560k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
4k reviews
Very Positive
SimulationPixel Graphics
Dino Nest
2022
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$9k–$25k after Steam's cut $17k–$38k before the cut
$4.99
269 reviews
Very Positive
SimulationStrategy
Jurassic World Evolution 2
2021
Est. copies
≈ 1.2M–1.9M
31x vs typical
SteamSpy 1M–2M
Est. revenue
$19.2M–$51.7M after Steam's cut $35.0M–$79.5M before the cut
$59.99
47k reviews
Very Positive
DinosaursBuilding
Parkasaurus
2020
Est. copies
≈ 77k–126k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$532k–$1.4M after Steam's cut $967k–$2.2M before the cut
$24.99
3k reviews
Very Positive
Jurassic World Evolution
2018
Est. copies
≈ 1.7M–2.7M
36x vs typical
SteamSpy 2M–5M
Est. revenue
$20.8M–$55.9M after Steam's cut $37.8M–$86.0M before the cut
$44.99
55k reviews
Very Positive
BuildingDinosaurs

Sizing up your own game? See what its genre can realistically do before you build it.