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How many copies did Zoo Tales sell?

Estimated copies sold
≈ 298–484
$819–$2k after Steam's cut $1k–$3k before the cut
from 12 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Zoo Tales out and predicted the genre from its 8 similar games. Every figure here, including Zoo Tales's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 106–27k
best case 8.4M (World of Tanks Blitz)
Games like Zoo Tales

The middle of these games

≈ 106–27k copies

≈ $101–$10k after Steam's cut

from ~29 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Simulation (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: World of Tanks Blitz at ≈ 6.4M–10.4M copies.

What it took to get here
The games that made it here had under 19 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and Action-Adventure (3 of 8).
The winners
Winners here lead with Tanks + Shooter.
The era
The games you compared span 2016 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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