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How many copies did Wandering Sword sell?

Estimated copies sold
≈ 1.1M–1.8M
$7.6M–$20.6M after Steam's cut $13.9M–$31.6M before the cut
from 45k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wandering Sword out and predicted the genre from its 8 similar games. Every figure here, including Wandering Sword's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 103k–142k
best case 798k (Hero's Adventure: Road to Passion)
Games like Wandering Sword

The middle of these games

≈ 103k–142k copies

≈ $296k–$914k after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hero's Adventure: Road to Passion at ≈ 608k–988k copies, ≈ $3.0M–$8.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 773 to 13k.
The genre you'd be entering
Your set
Your set clusters on Martial Arts (5 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Martial Arts + Open World, priced around $18. The breakout hits carry Open World + Strategy + Indie; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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6.7x vs typical
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