Sign in
wishvane

How many copies did Punch Club 2: Fast Forward sell?

Estimated copies sold
≈ 113k–183k
$621k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Punch Club 2: Fast Forward out and predicted the genre from its 8 similar games. Every figure here, including Punch Club 2: Fast Forward's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 26k–39k
best case 1.2M (Loop Hero)
Games like Punch Club 2: Fast Forward

The middle of these games

≈ 26k–39k copies

≈ $84k–$190k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Idler (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Loop Hero at ≈ 905k–1.5M copies, ≈ $3.7M–$10.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 917 reviews in their first month; the spread ran 73 to 26k.
The genre you'd be entering
Your set
Your set clusters on Idler (3 of 8) and Rogue-like (3 of 8).
The winners
Winners here lead with Idler + MMORPG, priced around $15. The breakout hits carry Clicker + Resource Management; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

IdleOn - The Incremental MMO
2025
Est. copies
≈ 736k–1.2M
30x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
30k reviews
Mostly Positive
IdlerPixel Graphics
Idle Monster TD
2021
Est. copies
≈ 21k–34k
SteamSpy 100k–200k
Est. revenue
Free
Free
856 reviews
Mostly Positive
StrategyTower Defense
Loop Hero
2021
Est. copies
≈ 905k–1.5M
36x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
$14.99
37k reviews
Very Positive
TacticalRogue-like
River Town Factory
2024
Est. copies
≈ 34k–54k
SteamSpy 50k–100k
Est. revenue
$138k–$371k after Steam's cut $251k–$571k before the cut
$14.99
1k reviews
Very Positive
AutomationBase-Building
Final Profit: A Shop RPG
2023
Est. copies
≈ 16k–27k
SteamSpy 20k–50k
Est. revenue
$67k–$181k after Steam's cut $123k–$279k before the cut
$14.99
660 reviews
Very Positive
RPGCapitalism
Chillquarium
2023
Est. copies
≈ 207k–337k
8.3x vs typical
SteamSpy 200k–500k
Est. revenue
$341k–$917k after Steam's cut $620k–$1.4M before the cut
$5.99
8k reviews
Very Positive
Creature CollectorIdler
Dome Keeper
2022
Est. copies
≈ 550k–893k
22x vs typical
SteamSpy 2M–5M
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.3M before the cut
$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic
小小侠客模拟器
2025
Est. copies
≈ 29k–46k
SteamSpy 20k–50k
Est. revenue
$23k–$63k after Steam's cut $43k–$97k before the cut
$2.99
1k reviews
Very Positive
Martial ArtsRogue-like

Sizing up your own game? See what its genre can realistically do before you build it.