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wishvane

How many copies did 7 Billion Humans sell?

Estimated copies sold
≈ 65k–105k
$267k–$717k after Steam's cut $485k–$1.1M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 7 Billion Humans out and predicted the genre from its 8 similar games. Every figure here, including 7 Billion Humans's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 259k–330k
best case 1.7M (Hacknet)
Games like 7 Billion Humans

The middle of these games

≈ 259k–330k copies

≈ $1.2M–$1.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Hacknet at ≈ 1.3M–2.1M copies, ≈ $3.5M–$9.4M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Programming (8 of 8) and Puzzle (7 of 8).
The winners
Winners here lead with Programming, priced around $14. The breakout hits carry Great Soundtrack; a typical game here doesn't.
The era
The games you compared span 2011 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

TIS-100
2015
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$385k–$1.0M after Steam's cut $700k–$1.6M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
SHENZHEN I/O
2016
Est. copies
≈ 187k–304k
SteamSpy 200k–500k
Est. revenue
$772k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation
Baba Is You
2019
Est. copies
≈ 705k–1.1M
5.3x vs typical
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$14.99
24k reviews
Overwhelmingly Positive
PuzzleIndie
while True: learn()
2019
Est. copies
≈ 235k–382k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
Opus Magnum
2017
Est. copies
≈ 247k–401k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.6M after Steam's cut $2.5M–$5.6M before the cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
SpaceChem
2011
Est. copies
≈ 321k–522k
SteamSpy 1M–2M
Est. revenue
$883k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$9.99
5k reviews
Very Positive
PuzzleDifficult
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
5.7x vs typical
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
Human Resource Machine
2015
Est. copies
≈ 229k–371k
SteamSpy 500k–1M
Est. revenue
$942k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$14.99
5k reviews
Very Positive
ProgrammingPuzzle

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