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How big is Истории ужасов: Воскрешение?

Estimated owners
≈ 4k–7k
from 181 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Истории ужасов: Воскрешение out and predicted the genre from its 8 similar games. Every figure here, including Истории ужасов: Воскрешение's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 635–1k
best case 19k (5 NIGHTS AT SHALUN 4: SCHOOL)
Games like Истории ужасов: Воскрешение

The middle of these games

≈ 635–1k copies

≈ $799–$2k after Steam's cut

from ~24 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: 5 NIGHTS AT SHALUN 4: SCHOOL at ≈ 14k–23k copies, ≈ $8k–$21k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 14 reviews in their first month; the spread ran 4 to 151.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on First-Person (6 of 8) and Horror (6 of 8).
The winners
Winners here lead with Puzzle + Hidden Object, priced around $7. The breakout hits carry Puzzle + Hidden Object + FPS; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
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SteamSpy under 20k
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ExplorationIdler
5 NIGHTS AT SHALUN 4: SCHOOL
2024
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25x vs typical
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MushrooMonster
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8 reviews
8 user reviews
ActionAction-Adventure
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AdventureAction
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Sizing up your own game? See what its genre can realistically do before you build it.