Sign in
wishvane

How many copies did Dr. Professor Scientist's Weapons Testing Facility sell?

Estimated copies sold
≈ 2k–3k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 77 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dr. Professor Scientist's Weapons Testing Facility out and predicted the genre from its 8 similar games. Every figure here, including Dr. Professor Scientist's Weapons Testing Facility's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 146–399
best case 64k (Cavalry Girls)
Games like Dr. Professor Scientist's Weapons Testing Facility

The middle of these games

≈ 146–399 copies

≈ $184–$622 after Steam's cut

from ~8 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Cavalry Girls at ≈ 49k–80k copies, ≈ $162k–$436k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7 reviews in their first month; the spread ran 2 to 537.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (7 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Survival + Tower Defense, priced around $8. The breakout hits carry Survival + Adventure + Roguelike Deckbuilder; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Heart Keeper
2025
Est. copies
≈ 99–161
SteamSpy under 20k
Est. revenue
$136–$365 after Steam's cut $247–$562 before the cut
$4.99
4 reviews
4 user reviews
Action RoguelikeTower Defense
Turtle Riders
2025
Est. copies
≈ 3k–5k
16x vs typical
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before the cut
$4.99
127 reviews
Mostly Positive
ActionSurvival
Turbotz Testing 20XX
2025
Est. copies
≈ 248–403
SteamSpy under 20k
Est. revenue
$340–$915 after Steam's cut $619–$1k before the cut
$4.99
10 reviews
Positive
ActionCasual
Rogue Station Defense
2024
Est. copies
≈ 149–242
SteamSpy under 20k
Est. revenue
$327–$880 after Steam's cut $595–$1k before the cut
$7.99
6 reviews
6 user reviews
StrategyTower Defense
Spellcaster
2022
Est. copies
≈ 99–161
SteamSpy under 20k
Est. revenue
$81–$219 after Steam's cut $148–$337 before the cut
$2.99
4 reviews
4 user reviews
ActionShoot 'Em Up
The Sentinel
2023
Est. copies
≈ 322–524
1.6x vs typical
SteamSpy under 20k
Est. revenue
$87–$236 after Steam's cut $159–$363 before the cut
$0.99
13 reviews
Positive
CasualStrategy
Cavalry Girls
2023
Est. copies
≈ 49k–80k
248x vs typical
SteamSpy 100k–200k
Est. revenue
$162k–$436k after Steam's cut $295k–$670k before the cut
$11.99
2k reviews
Very Positive
Top-Down ShooterMechs
36 Nights
2024
Est. copies
≈ 347–564
1.8x vs typical
SteamSpy under 20k
Est. revenue
$476–$1k after Steam's cut $866–$2k before the cut
$4.99
14 reviews
Positive
StrategyTower Defense

Sizing up your own game? See what its genre can realistically do before you build it.