Sign in
wishvane

How many copies did World of Retailing sell?

Estimated copies sold
≈ 174–282
$956–$3k after Steam's cut $2k–$4k before the cut
from 7 reviews (7 user reviews)
Thin evidence: 7 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left World of Retailing out and predicted the genre from its 8 similar games. Every figure here, including World of Retailing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 158k–199k
best case 1.2M (X4: Foundations)
Games like World of Retailing

The middle of these games

≈ 158k–199k copies

≈ $510k–$1.6M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: X4: Foundations at ≈ 911k–1.5M copies, ≈ $12.5M–$33.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 460 to 10k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Economy (5 of 8).
The winners
Winners here lead with Simulation, priced around $30. The breakout hits carry Capitalism; a typical game here doesn't.
The era
The games you compared span 2008 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Big Ambitions
2023
Est. copies
≈ 335k–544k
4.7x vs typical
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.9M before the cut
$25.99
13k reviews
Very Positive
Early AccessManagement
Police Simulator: Patrol Officers
2022
Est. copies
≈ 568k–922k
7.9x vs typical
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
$29.99
23k reviews
Mostly Positive
SimulationCrime
X3: Terran Conflict
2008
Est. copies
≈ 181k–294k
SteamSpy 500k–1M
Est. revenue
$797k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$15.99
3k reviews
Very Positive
SpaceSimulation
Rise of Industry
2019
Est. copies
≈ 121k–196k
SteamSpy 200k–500k
Est. revenue
$996k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$29.99
4k reviews
Mostly Positive
ManagementStrategy
X4: Foundations
2018
Est. copies
≈ 911k–1.5M
10x vs typical
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before the cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
NIMBY Rails
2021
Est. copies
≈ 57k–93k
SteamSpy 100k–200k
Est. revenue
$314k–$844k after Steam's cut $571k–$1.3M before the cut
$19.99
2k reviews
Very Positive
Early AccessTransportation
Rules Of Survival
2018
Est. copies
≈ 152k–247k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
5k reviews
Mixed
Battle RoyaleAction
Shoppe Keep
2016
Est. copies
≈ 120k–195k
SteamSpy 200k–500k
Est. revenue
$165k–$443k after Steam's cut $300k–$682k before the cut
$4.99
3k reviews
Mixed

Sizing up your own game? See what its genre can realistically do before you build it.