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How many copies did Police Simulator: Patrol Officers sell?

Estimated copies sold
≈ 568k–922k
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
from 23k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Police Simulator: Patrol Officers out and predicted the genre from its 8 similar games. Every figure here, including Police Simulator: Patrol Officers's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 693k–1.5M
best case 10.2M (Schedule I)
Games like Police Simulator: Patrol Officers

The middle of these games

≈ 693k–1.5M copies

≈ $4.6M–$8.6M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Schedule I at ≈ 7.8M–12.7M copies, ≈ $42.9M–$115.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 4k to 153k.
The genre you'd be entering
Your set
Your set clusters on Crime (5 of 8) and Open World (5 of 8).
The winners
Winners here lead with Simulation + Co-op, priced around $20. The breakout hits carry Co-op + Management + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2002 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Schedule I
2025
Est. copies
≈ 7.8M–12.7M
17x vs typical
SteamSpy 10M–20M
Est. revenue
$42.9M–$115.2M after Steam's cut $77.9M–$177.3M before the cut
$19.99
314k reviews
Overwhelmingly Positive
UNO
2017
Est. copies
≈ 1.9M–3.0M
2.9x vs typical
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Thief Simulator
2018
Est. copies
≈ 1.2M–2.0M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.0M–$27.4M before the cut
$19.99
40k reviews
Very Positive
NEKOPARA Vol. 2
2016
Est. copies
≈ 535k–869k
SteamSpy 500k–1M
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.1M before the cut
$9.99
13k reviews
Overwhelmingly Positive
AnimeSexual Content
Poly Bridge
2016
Est. copies
≈ 786k–1.3M
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$8.9M before the cut
$9.99
19k reviews
Very Positive
BuildingSimulation
Drug Dealer Simulator
2020
Est. copies
≈ 521k–847k
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.7M after Steam's cut $5.2M–$11.9M before the cut
$19.99
21k reviews
Very Positive
SimulationCrime
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
2023
Est. copies
≈ 462k–751k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$24.99
19k reviews
Mostly Positive
AdventureDriving
Mafia
2002
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$4.2M–$11.4M after Steam's cut $7.7M–$17.6M before the cut
$14.99
16k reviews
Very Positive
ActionStory Rich

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