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How many copies did TIME TO HUNT sell?

Estimated copies sold
≈ 223–363
from 9 reviews (9 user reviews)
Thin evidence: 9 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TIME TO HUNT out and predicted the genre from its 8 similar games. Every figure here, including TIME TO HUNT's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 101k–327k
best case 3.7M (Ring of Elysium)
Games like TIME TO HUNT

The middle of these games

≈ 101k–327k copies

≈ $2.0M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Ring of Elysium at ≈ 2.9M–4.6M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 234 to 10k.
The genre you'd be entering
Your set
Your set clusters on Battle Royale (7 of 8) and FPS (2 of 8).
The winners
Winners here lead with Battle Royale + Shooter. The breakout hits carry Survival + Shooter + FPS; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Co-opNaval Combat
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