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wishvane

How many copies did Four Winds Fantasy sell?

Estimated copies sold
≈ 198–322
$272–$733 after Steam's cut $495–$1k before the cut
from 8 reviews (8 user reviews)
Thin evidence: 8 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Four Winds Fantasy out and predicted the genre from its 8 similar games. Every figure here, including Four Winds Fantasy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.5M–2.5M
best case 7.1M (Dying Light 2 Stay Human: Reloaded Edition)
Games like Four Winds Fantasy

The middle of these games

≈ 1.5M–2.5M copies

≈ $12.3M–$54.6M after Steam's cut

from ~52k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Action RPG (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Dying Light 2 Stay Human: Reloaded Edition at ≈ 5.4M–8.8M copies, ≈ $89.6M–$240.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 77 to 72k.
The genre you'd be entering
Your set
Your set clusters on Action RPG (4 of 8) and Hack and Slash (3 of 8).
The winners
Winners here lead with Open World + Co-op, priced around $60.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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