Sign in
wishvane

How many copies did Hidden World Top-Down 3D sell?

Estimated copies sold
≈ 818–1k
$45k–$121k after Steam's cut $82k–$186k before the cut
from 33 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hidden World Top-Down 3D out and predicted the genre from its 8 similar games. Every figure here, including Hidden World Top-Down 3D's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–14k
best case 227k (Rooftops & Alleys: The Parkour Game)
Games like Hidden World Top-Down 3D

The middle of these games

≈ 7k–14k copies

≈ $4k–$45k after Steam's cut

from ~261 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Rooftops & Alleys: The Parkour Game at ≈ 173k–281k copies, ≈ $1.2M–$3.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 150 reviews in their first month; the spread ran 17 to 6k.
The genre you'd be entering
Your set
Your set clusters on Sports (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Simulation + Sports, priced around $22. The breakout hits carry 3D Platformer + Exploration + e-sports; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rooftops & Alleys: The Parkour Game
2025
Est. copies
≈ 173k–281k
27x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before the cut
$24.99
7k reviews
Very Positive
SimulationParkour
Drift racing car
2022
Est. copies
≈ 4k–6k
SteamSpy 200k–500k
Est. revenue
$2k–$6k after Steam's cut $4k–$8k before the cut
$1.99
151 reviews
Very Positive
3D PlatformerCombat Racing
Meddl Dash
2024
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$0.99
264 reviews
Very Positive
AdventureAction
ScooterFlow
2026
Est. copies
≈ 101k–164k
16x vs typical
SteamSpy 200k–500k
Est. revenue
$555k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
4k reviews
Very Positive
SimulationController
VR Skater
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$35k–$94k after Steam's cut $64k–$145k before the cut
$19.99
257 reviews
Very Positive
SkateboardingVR
Duck Life 9: The Flock
2024
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$14k–$38k after Steam's cut $26k–$58k before the cut
$9.99
206 reviews
Very Positive
AdventureCasual
Adventure Climb VR
2019
Est. copies
≈ 12k–20k
1.6x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
427 reviews
Mostly Positive
Free to PlaySports
Mount Your Friends 3D: A Hard Man is Good to Climb
2018
Est. copies
≈ 13k–21k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$24k–$65k after Steam's cut $44k–$100k before the cut
$6.99
415 reviews
Very Positive
MultiplayerPhysics

Sizing up your own game? See what its genre can realistically do before you build it.