wishvane
How many copies did Rooftops & Alleys: The Parkour Game sell?
Estimated copies sold
≈ 166k–269k
$1.1M–$3.1M net $2.1M–$4.7M gross
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rooftops & Alleys: The Parkour Game out and predicted the genre from its 8 similar games. Every figure here, including Rooftops & Alleys: The Parkour Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 88k–103k
best case 495k (Session: Skate Sim)
The Action lane

A solid, mid-sized genre: most sell around 97k copies, with a few that break out far above.

A typical game
≈ 97k copies
≈ $590k after Steam's cut
from ~3k reviews
Best case
≈ 495k copies
Session: Skate Sim · ≈ $7.7M after Steam's cut
from 16k reviews
A breakout hit, far above a typical game.

4 of your 8 games sit in the typical range; 4 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Skateboarding + Sports, priced around $17.
  • The breakout hits carry Simulation + Singleplayer + Indie; a typical game here doesn't.
  • The games you compared span 2015 to 2022, a lane with a long track record.
  • A typical game here lands in Gold ($250k–$1M before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2022
Est. copies
≈ 377k–613k
6.2x vs typical
SteamSpy 500k–1M
Est. revenue
$4.1M–$11.2M net $7.5M–$17.2M gross
$39.99
16k reviews
Very Positive
SkateboardingSports +6
2020
Est. copies
≈ 293k–476k
4.4x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M net $2.2M–$5.0M gross
$14.99
11k reviews
Very Positive
Character CustomizationEmotional +6
2018
Est. copies
≈ 413k–671k
5.3x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M net $4.1M–$9.4M gross
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight +6
2015
Est. copies
≈ 88k–143k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Mixed
Free to PlayCasual +6
2017
Est. copies
≈ 398k–646k
4.5x vs typical
SteamSpy 500k–1M
Est. revenue
$327k–$879k net $594k–$1.4M gross
$2.99
12k reviews
Overwhelmingly Positive
FlightIndie +6
2022
Est. copies
≈ 52k–85k
SteamSpy 200k–500k
Est. revenue
$287k–$773k net $523k–$1.2M gross
$19.99
2k reviews
Mostly Positive
VRAction +6
2022
Est. copies
≈ 75k–122k
SteamSpy 200k–500k
Est. revenue
$352k–$947k net $640k–$1.5M gross
$16.99
3k reviews
Very Positive
Early AccessFlight +6
2021
Est. copies
≈ 72k–118k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
FlightExploration +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples