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How many copies did Rooftops & Alleys: The Parkour Game sell?

Estimated copies sold
≈ 173k–281k
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rooftops & Alleys: The Parkour Game out and predicted the genre from its 8 similar games. Every figure here, including Rooftops & Alleys: The Parkour Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 92k–108k
best case 516k (Session: Skate Sim)
Games like Rooftops & Alleys: The Parkour Game

The middle of these games

≈ 92k–108k copies

≈ $581k–$648k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Flight (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Session: Skate Sim at ≈ 393k–638k copies, ≈ $4.3M–$11.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 197 to 8k.
The genre you'd be entering
Your set
Your set clusters on Flight (4 of 8) and Sports (4 of 8).
The winners
Winners here lead with Skateboarding + Sports, priced around $17. The breakout hits carry Simulation + Singleplayer + Indie; a typical game here doesn't.
The era
The games you compared span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Session: Skate Sim
2022
Est. copies
≈ 393k–638k
6.1x vs typical
SteamSpy 500k–1M
Est. revenue
$4.3M–$11.6M after Steam's cut $7.9M–$17.9M before the cut
$39.99
16k reviews
Very Positive
SkateboardingSports
Biped
2020
Est. copies
≈ 284k–461k
4.4x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$14.99
11k reviews
Very Positive
Character CustomizationEmotional
Liftoff®: FPV Drone Racing
2018
Est. copies
≈ 422k–686k
5.3x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight
Frozen Free Fall: Snowball Fight
2015
Est. copies
≈ 93k–151k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Mixed
Free to PlayCasual
Superflight
2017
Est. copies
≈ 398k–647k
4.4x vs typical
SteamSpy 500k–1M
Est. revenue
$327k–$880k after Steam's cut $595k–$1.4M before the cut
$2.99
12k reviews
Overwhelmingly Positive
FlightIndie
STRIDE
2022
Est. copies
≈ 54k–88k
SteamSpy 200k–500k
Est. revenue
$297k–$797k after Steam's cut $539k–$1.2M before the cut
$19.99
2k reviews
Mostly Positive
VRAction
TRYP FPV: Drone Racer Simulator
2022
Est. copies
≈ 79k–129k
SteamSpy 200k–500k
Est. revenue
$370k–$994k after Steam's cut $672k–$1.5M before the cut
$16.99
3k reviews
Very Positive
Early AccessFlight
FPV SkyDive : FPV Drone Simulator
2021
Est. copies
≈ 75k–122k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
FlightExploration

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