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How many copies did Automoji sell?

Estimated copies sold
≈ 149–242
$205–$549 after Steam's cut $372–$845 before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Automoji out and predicted the genre from its 8 similar games. Every figure here, including Automoji's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 18k–92k
best case 223k (Yi Xian: The Cultivation Card Game)
Games like Automoji

The middle of these games

≈ 18k–92k copies

≈ $73k–$448k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Yi Xian: The Cultivation Card Game at ≈ 170k–276k copies.

What it took to get here
About half the games that made it here had over 754 reviews in their first month; the spread ran 294 to 4k.
The genre you'd be entering
Your set
Your set clusters on Card Battler (7 of 8) and Turn-Based Tactics (5 of 8).
The winners
Winners here lead with Card Battler + Turn-Based Tactics.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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StrategyRogue-like

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