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How many copies did Tales & Tactics sell?

Estimated copies sold
≈ 55k–90k
$274k–$738k after Steam's cut $499k–$1.1M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tales & Tactics out and predicted the genre from its 8 similar games. Every figure here, including Tales & Tactics's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 630k–1.9M
best case 3.4M (Dota Underlords)
Games like Tales & Tactics

The middle of these games

≈ 630k–1.9M copies

≈ $2.9M–$15.8M after Steam's cut

from ~21k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Dota Underlords at ≈ 2.6M–4.3M copies.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 9 to 35k.
The genre you'd be entering
Your set
Your set clusters on Auto Battler (7 of 8) and Hex Grid (3 of 8).
The winners
Winners here lead with Auto Battler + Tactical.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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