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How many copies did Vayan sell?

Estimated copies sold
≈ 198–322
$653–$2k after Steam's cut $1k–$3k before the cut
from 8 reviews (8 user reviews)
Thin evidence: 8 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vayan out and predicted the genre from its 8 similar games. Every figure here, including Vayan's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 557k–1.5M
best case 2.3M (TEKKEN 8)
Games like Vayan

The middle of these games

≈ 557k–1.5M copies

≈ $19.8M–$30.8M after Steam's cut

from ~23k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: TEKKEN 8 at ≈ 1.8M–2.9M copies, ≈ $19.7M–$52.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 18 reviews in their first month; the spread ran 1 to 17k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 3D Fighter (6 of 8) and e-sports (6 of 8).
The winners
Winners here lead with Fighting + 3D Fighter, priced around $40.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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