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How many copies did Hidden Farm Top-Down 3D sell?

Estimated copies sold
≈ 1k–2k
$78k–$209k after Steam's cut $141k–$322k before the cut
from 57 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hidden Farm Top-Down 3D out and predicted the genre from its 8 similar games. Every figure here, including Hidden Farm Top-Down 3D's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–4k
best case 77k (The Genesis Project)
Games like Hidden Farm Top-Down 3D

The middle of these games

≈ 2k–4k copies

≈ $2k–$8k after Steam's cut

from ~74 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: The Genesis Project at ≈ 59k–96k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 22 reviews in their first month; the spread ran 6 to 334.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Action RPG (8 of 8) and Action-Adventure (8 of 8).
The winners
Winners here lead with Simulation + Action-Adventure. The breakout hits carry Early Access + Platformer + Party-Based RPG; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.