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wishvane

How big is GASPING.2?

Estimated owners
≈ 2k–3k
from 74 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left GASPING.2 out and predicted the genre from its 8 similar games. Every figure here, including GASPING.2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–52k
best case 95k (UNDERDOGS)
Games like GASPING.2

The middle of these games

≈ 2k–52k copies

≈ $6k–$433k after Steam's cut

from ~179 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is 3D Fighter (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: UNDERDOGS at ≈ 72k–117k copies, ≈ $596k–$1.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 47 reviews in their first month; the spread ran 1 to 572.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 3D Fighter (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with VR + Action-Adventure, priced around $30.
The era
The games you compared span 2012 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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