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How many copies did Linguist FPS - The Language Learning FPS sell?

Estimated copies sold
≈ 5k–9k
$23k–$61k after Steam's cut $41k–$93k before the cut
from 221 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Linguist FPS - The Language Learning FPS out and predicted the genre from its 8 similar games. Every figure here, including Linguist FPS - The Language Learning FPS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.5M–3.4M
best case 12.3M (Deep Rock Galactic)
Games like Linguist FPS - The Language Learning FPS

The middle of these games

≈ 1.5M–3.4M copies

≈ $7.7M–$26.1M after Steam's cut

from ~53k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Deep Rock Galactic at ≈ 9.4M–15.3M copies, ≈ $77.6M–$208.6M after Steam's cut.

What it took to get here
The games that made it here had under 63k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on FPS (6 of 8) and Action Roguelike (4 of 8).
The winners
Winners here lead with Dwarf + Co-op, priced around $30.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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