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How many copies did Blacksmith Simulator sell?

Estimated copies sold
≈ 2k–3k
$8k–$21k after Steam's cut $14k–$32k before the cut
from 72 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Blacksmith Simulator out and predicted the genre from its 8 similar games. Every figure here, including Blacksmith Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 149k–726k
best case 1.7M (Medieval Dynasty)
Games like Blacksmith Simulator

The middle of these games

≈ 149k–726k copies

≈ $1.0M–$6.4M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Medieval Dynasty at ≈ 1.3M–2.1M copies, ≈ $12.4M–$33.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 533 to 20k.
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (6 of 8) and Management (5 of 8).
The winners
Winners here lead with Crafting + Building, priced around $35.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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