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How many copies did The Rewind Factory sell?

Estimated copies sold
≈ 198–322
$272–$731 after Steam's cut $494–$1k before the cut
from 8 reviews (8 user reviews)
Thin evidence: 8 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Rewind Factory out and predicted the genre from its 8 similar games. Every figure here, including The Rewind Factory's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–144k
best case 673k (Neon White)
Games like The Rewind Factory

The middle of these games

≈ 2k–144k copies

≈ $129k–$801k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Neon White at ≈ 513k–833k copies, ≈ $3.5M–$9.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 196 reviews in their first month; the spread ran 8 to 4k.
The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and 3D Platformer (7 of 8).
The winners
Winners here lead with FPS + 3D Platformer, priced around $25.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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