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How many copies did Neon White sell?

Estimated copies sold
≈ 513k–833k
$3.5M–$9.5M after Steam's cut $6.4M–$14.6M before the cut
from 21k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Neon White out and predicted the genre from its 8 similar games. Every figure here, including Neon White's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 152k–1.3M
best case 4.9M (Crab Game)
Games like Neon White

The middle of these games

≈ 152k–1.3M copies

≈ $1.2M–$10.1M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Crab Game at ≈ 3.7M–6.1M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 149 to 77k.
The genre you'd be entering
Your set
Your set clusters on First-Person (8 of 8) and Parkour (8 of 8).
The winners
Winners here lead with Psychological Horror + Battle Royale. The breakout hits carry Psychological Horror + Multiplayer + Battle Royale; a typical game here doesn't.
The era
The games you compared span 2009 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cyber Hook
2020
Est. copies
≈ 104k–169k
SteamSpy 50k–100k
Est. revenue
$428k–$1.2M after Steam's cut $778k–$1.8M before the cut
$14.99
4k reviews
Very Positive
Indie3D Platformer
Mirror's Edge™
2009
Est. copies
≈ 2.5M–4.0M
6.4x vs typical
SteamSpy 2M–5M
Est. revenue
$13.7M–$36.7M after Steam's cut $24.8M–$56.5M before the cut
$19.99
39k reviews
Very Positive
Action-AdventureParkour
Hot Lava
2019
Est. copies
≈ 177k–288k
SteamSpy 200k–500k
Est. revenue
$975k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$19.99
6k reviews
Very Positive
Precision Platformer3D Platformer
A Story About My Uncle
2014
Est. copies
≈ 1.6M–2.7M
4.7x vs typical
SteamSpy 5M–10M
Est. revenue
$6.8M–$18.1M after Steam's cut $12.3M–$27.9M before the cut
$14.99
29k reviews
Very Positive
AdventureFirst-Person
SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $954k–$2.2M before the cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
Crab Game
2021
Est. copies
≈ 3.7M–6.1M
25x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
151k reviews
Very Positive
Psychological HorrorMultiplayer
White Knuckle
2025
Est. copies
≈ 347k–565k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before the cut
$16.99
14k reviews
Overwhelmingly Positive
Early AccessParkour
Neon Boost
2019
Est. copies
≈ 71k–116k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
Free to PlayParkour

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