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How many copies did Haunt Monster sell?

Estimated copies sold
≈ 124–202
$340–$918 after Steam's cut $619–$1k before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Haunt Monster out and predicted the genre from its 8 similar games. Every figure here, including Haunt Monster's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–74k
best case 530k (Deadzone: Rogue)
Games like Haunt Monster

The middle of these games

≈ 10k–74k copies

≈ $15k–$451k after Steam's cut

from ~412 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Deadzone: Rogue at ≈ 404k–656k copies, ≈ $2.8M–$7.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 381 reviews in their first month; the spread ran 35 to 9k.
The genre you'd be entering
Your set
Your set clusters on FPS (7 of 8) and Zombies (5 of 8).
The winners
Winners here lead with Rogue-like + FPS, priced around $25.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Bullet HellArena Shooter
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≈ 149k–242k
15x vs typical
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40x vs typical
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ActionIndie
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